10Junip
After spending most of the day traveling across the scrubby
scrap of an island between three rivers, the party found itself facing a
river of rapids between them and the Heartwood. After a considerable
amount of discussion Derwin simply (or at least he made it look simple)
skipped over the river by leaping from rock to rock. The rest of the
party then used the rope he'd carried with him to cross without too much
trouble, though they kept a wary watch out for crocodiles.
By
the time they made it across the sun was on its way down so they decided
to camp there for the night before entering the Heartwood.
11Junip
The
Heartwood is an ancient forest that has stored up myths and legends
like cord wood. Most Brelians have long avoided the dense wood for fear
that it is too "Feyish" and the strange things that happen there.
However, going around the Heartwood would have added another three days
to their journey so the party decided to chance cutting straight
through.
The wood was too dense for them to travel in anything
like a straight line. The shifting light through the implacable canopy
made strange patterns of light and dampened the sound around them.
After they'd been walking for hours, Reblay barely heard a girl scream
in the distance. Leaping into action he dashed off through the brush,
letting his keen ears guide him.
Eventually he found a young
human girl running through the muddy forest as three large, black wolves
chased her. Reblay swung to the rescue, spooking one of the wolves
away by using his inborn Minor Illusion to imitate a thunderclap.
Ineluki sent his familiar, Fanuil, dashing forward to deliver an
Invisibility spell on the girl's shoulder and she winked out of sight.
Shortly there afterwards once of the wolves tore Fanuil from a tree and
gobbled him up before the party. Seeing the familiar familiar
dispatched they made short work of the lupine pair, though Light
cautioned the others to keep their guard up.
And she was prudent
to do so, for as the last wolf fell the young girl gave them a wicked
grin far too wide for a human face. Folding her hands in a malevolent
gesture she let the illusion fall away and revealed herself to be the
green hag, Auntie Rotnog. Four more wolves appeared from the shadows
and the hag disappeared again, this time of her own doing. The party
soon realized that wasn't all as an Awakened Tree batted Ineluki across
the woodland with a blow from a gnarled old branch.

After
they recovered themselves they set to the task at hand, working
together to dispatch the wolves and then the Tree. Light discovered
that her sword, a gift from Obad-hai himself, was extremely effective
against the animated plant. When she struck the final blow the tree
exploded, knocking everyone to the ground and showering the area with
shrapnel. Somehow none of the party were injured however Auntie Rotnog,
who had been positioning herself to brutalize Reblay, found that her
invisibility didn't stop splinters from puncturing her torso.
Light,
seeing that only one foe remained, charged in filled with holy wrath.
Between her sword, Derwin & Reblay's arrows, and Ineluki's spells
the Hag proved a poor match. She collapsed over an illusory pit and
Light severed her head to ensure her life was ended.
After
catching their breath the party continued onward for awhile yet. Though
they couldn't see the sky they did find that at some point it was just
too dark to continue traveling. They set up camp beneath the roots of a
great, gnarled tree and hoped they'd make more progress the next day.
12Junip
The
morning began foggy and the party steeled themselves as they resumed
their slow going through a forest thick with mist. After a few hours
the mist cleared slightly and they began seeing slight forms moving
through the brush around them. Only Reblay's eyes were sharp enough to
spot them for what they were: Sprites.
He
stopped the group and held up his right hand, bearing the Mark of the
Fae for all to see. After he announced their intentions and the rest of
the party followed suit, a female sprite drifted out of the brush. She
inspected each of them carefully, and their Marks doubly so, before
finally conceding. Since they were about the Summer Court's business
she offered to lead them out of the Heartwood and they gratefully
accepted. With the sprites to escort them they made it out of the
forest a full day faster than they would have otherwise and they avoided
any further unpleasantness with the other denizens of the Heartwood.
The
party couldn't help but note that while the Sprite spent most of her
time talking with or flitting about Light, she did visit each of them.
At least, each of them except for Ineluki. After they left the wood and
the Sprite was on her way back, Ineluki finally got her attention to
ask if she had ever heard of his father. These were the first Fey the
elf had ever seen, despite having lived on the border of the Feywild for
so long, and he had a great many questions. The Sprite paused, as
though considering whether to respond at all, and then turned to Light
(clear across the camp) and told her that "We do not speak of such
things!" Then she flumphed (in midair no less) and darted back into the
forest.
The party could see Camdon from the edge of the wood but
the sun was too low and they still had a day's travel ahead of them so
they camped there. During the night Reblay and Light separately spoke
with Ineluki about his secret but the elf seemed reticent to come clean
or change his habits.
13Junip
With
Camdon just ahead of them the party pushed themselves across the last
stretch of open farmland and pasture. They reached the War Highway and
the eastern junction of the city by late evening. Picking up some
complimentary maps from a town crier they made their way to the King's
Anvil Blacksmithy. They still had the message to deliver there and the
deadline for that was the 14th.
They
found Liam, the blacksmith and owner of the King's Anvil, working at
his forge and he directed them to speak with his daughter, Cara, inside
the shop. Cara turned out to be a cheerful young woman who was happy to
be of assistance. She took the order and paid them their due for
delivering it. She also recommended they stay at the Questing Beast
next door since it was getting late and the Questing Beast might be the
only Inn with rooms large enough for all four of them. There was also
the fact that it the Inn caters to "Questers".
The
party figured that sounded pretty great and they went right over. They
met Ms. Pavlocke and signed in as "Reblay Tumblebottom", "Light", "
Bob of the Funny Hat
Derwin", and "Luke of the Funny Hat". Ms. Pavlocke indulged their
obvious attempts at subtlety and gave them the key to Room 201. The
party had finally made it to Camdon.